Slap & Run

Slap & Run

In this addictive game you’re the city’s top slapper, and everybody needs to know! People are calmly strolling down the sidewalk, enjoying their day, and you can’t stand it!

The more people you slap, the bigger the crowd that will try to chase you down. Keep on racking up those slaps while you avoid obstacles and projectiles that will slow you down. You don’t want to know what happens when the mob gets its hands on you...

Playing Guide for Slap & Run

The controls are simple and addictive: just swipe left and right to move your character. Get close enough to a pedestrian and you’ll give them a big slap upside the face!

Objective: Slap as many passengers as possible and run away without being caught

- Win: The character reaches the end of the race without being stumbled by any obstacles or being caught
- Loss: The character is caught by the other passengers or police that he has slapped or he is stumbled by an obstacle

Which tags are used to identify this game?

The type of gameplay or themes highlighted in the tags are: 3d, arcade, fighting, running, singleplayer.

Who is behind the creation of this game?

The company or individual who developed this game is VOODOO.

What type of game is this in terms of genre?

Based on its main gameplay, this game is a Casual.

What is the core technology that runs this game?

The game was developed using the Javascript platform.

Is the game playable on iOS and Android devices?

Slap & Run is optimized for smartphones and tablets.

Who is the target age group for this game?

The target age range for this game is Kids, Teens.

Is blood present in the gameplay?

Yes, there is blood shown during gameplay in Slap & Run.

Which gender is this game suitable for?

This game is designed for Male gender identity.

Does the game include any content that could be considered cruel or aggressive?

Yes, the game involves violent or cruel behavior in Slap & Run.

Is the content of this game safe for children?

No, children cannot enjoy Slap & Run without concerns.
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